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Forgotten Worlds フォゴットンワールド PC Engine Longplay - No Deaths (Nomiss), Real Hardware


Forgotten Worlds フォゴットンワールド PC Engine Longplay - No Deaths (Nomiss), Real Hardware

A nomiss clear (no death) run of Forgotten Worlds (フォゴットンワールド) for the PC Engine (PCエンジン). Captured straight from a PC Engine Duo-R, no cheats. Apologies again for the first few seconds being cut off - my capture program gets a little funky when I do several restarts and will start omitting the first few seconds of a video when I turn the capture on if I've left it running too long. I did several scrapped runs before this one, so you see me in the first second briefly in the menu (having switch the voices to PC Engine and the control scheme to auto-fire with the Avenue 3-Button pad). This is a conversion of the arcade game of the same name (or slightly different "Lost Worlds" name in some regions for some period of time), and feels like a pretty danged solid conversion. A disclaimer, though - my only experience with the arcade game is on the Capcom Classics Collection for PS2, so I've got relatively minimal playtime with it and had to deal with some seriously awful input lag severely compromising my ability to play further (without a bunch of deaths) or properly judge the original version of the game. Though the difficulty is a bit reduced from the arcade version's with fewer enemies & projectiles and a couple of extra stock, a few points seem to be slightly more challenging with greater boss HP and a generally smaller maneuvering space due to the lower horizontal resolution. You also lose the parallax scrolling but gain a pretty decent redbook audio soundtrack. There were a lot of things that I initially disliked about this game, and it took some time to warm up to. Many of the shop items are totally useless and you have finite money to experiment with, there are hidden items everywhere that feel necessary to learn the locations to optimize a run, controls are a bit much to wrestle with at times, and certain bosses are agonizing with particular weapons and can take ten times as long to fight. Sometimes you experiment with a new gun only to find out it's weaker than one you'd bought earlier in the game and will now make an upcoming boss hell on earth - the worm thing that pops out of the sphinx is a tedious nightmare with some weapons, for example. But! The more you put up with the game, the more you find it does have a lot to offer when you know its ins and outs beyond its obviously lavish presentation. There's a very solid overall pacing and good moment-to-moment shooting, and you really only hit sags during the learning process. While I'm sure it's possible to clear the game without getting hit, you're absolutely going to tank a few bullets here and there and the management of your life bar becomes a pretty enjoyable game-long tug of war between you and death. The only extreme downer I have on the run is the final boss, who I can't even completely tell when I'm damaging and fires a laser array that seems deliberately bullshit. A fellow player pointed out a safe spot that usually works, to me, and I abuse the hell out of it. In this play, there's a few points where I tank a whole bunch of hits or play a bit like a moron (like the very beginning, where I get within a hit of death very quickly because I don't care), but despite getting close to death I usually keep myself relatively safe from it. I score pretty well in this run, but could have gotten a significantly higher final score if I had kept napalm the whole game instead of switching over to the 80k laser beam, which is definitely doable but makes the run a bit riskier. I've never made a serious attempt at it, but maybe that will be saved for a future revisiting. The game features a hard mode that substantially increases enemy projectiles, but sadly inflates enemy HP into euroshmup territory and left me uninterested.
動画ID:Lc7UGyMlxgs
投稿日時:2019年10月20日 09時04分
再生回数:2,077 回
コメント数:4
高く評価した人の数:29人
低く評価した人の数:人


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