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1987 Street Fighter Arcade Old School Game Playthrough Retro game
1987 Street Fighter Arcade Old School Game Playthrough Retro game
00:00:05 Retsu
00:01:11 Geki
00:02:24 Joe
00:03:14 Mike
00:04:28 Lee
00:05:29 Gen
00:06:40 Birdie
00:07:33 Eagle
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00:09:52 Sagat
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1987 Street Fighter Arcade Old School Game Playthrough Retro game
Street Fighter (ストリートファイター Sutorīto Faitā?) is a 1987 arcade game developed by Capcom. It is the first competitive fighting game produced by the company and the inaugural game in the Street Fighter series. While it did not achieve the same worldwide popularity as its sequel Street Fighter II when it was first released, the original Street Fighter introduced some of the conventions made standard in later games, such as the six button controls and the use of command based special techniques.
A port for the TurboGrafx-CD console was released under the title Fighting Street (ファイティングストリート Faitingu Sutorīto?) in 1988.[1] This same version was later re-released for the Wii's Virtual Console in North America on November 2, 2009,[2] and in the PAL region on November 5, 2009.
The player competes in a series of one-on-one matches against a series of computer-controlled opponents or in a single match against another player. Each match consists of three rounds in which the player must defeat an opponent in less than 30 seconds. If a match ends before a fighter is knocked out, then the fighter with the greater amount of energy left will be declared the round's winner. The player must win two rounds in order to defeat the opponent and proceed to the next battle. If the third round ends in a tie, then the computer-controlled opponent will win by default or both players will lose. During the single-player mode, the player can continue after losing and fight against the opponent they lost the match to. Likewise, a second player can interrupt a single-player match and challenge the first player to a new match.
In the deluxe version of the arcade game, the player's controls consist of a standard eight-way joystick, and two large, unique mechatronic pads for punches and kicks that returned an analog value depending on how hard the player actuated the control. An alternate version was released that replaces the two punching pads with an array of six attack buttons, three punch buttons and three kick buttons of different speed and strength (Light, Medium and Heavy).
The player uses the joystick to move towards or away from an opponent, as well to jump, crouch and defend against an opponent's attacks. By using the attack buttons/pads in combination with the joystick, the player can perform a variety of attacks from a standing, jumping or crouching positions. There's also three special techniques which can only be performed by inputting a specific series of joystick and button inputs. These techniques are the "Psycho Fire" (波動拳 Hadōken?, "Surge Fist"), the "Dragon Punch" (昇龍拳 Shoryūken?, "Rising Dragon Fist") and the "Hurricane Kick" (竜巻旋風脚 Tatsumaki Senpū Kyaku?, "Tornado Whirlwind Kick"). Unlike the subsequent Street Fighter sequels and other later fighting games, the specific commands for these special moves are not given in the arcade game's instruction card, which instead encouraged the player to discover these techniques on their own.[3]
Developer(s) Capcom
AlfaSystem
Pacific Dataworks
Tiertex
U.S. Gold
Publisher(s)
JP/NA/EU Capcom
JP Hudson Soft
NA NEC
NA/EU GO!
NA/EU U.S. Gold
EU Erbe Software
EU Kixx
WW GameTap LLC
Director(s) Takashi Nishiyama
Designer(s) Hiroshi Matsumoto (planner)
Composer(s) Yoshihiro Sakaguchi
Series Street Fighter
Platform(s)
Arcade[show]
Release date(s)
August 30, 1987[show]
Genre(s) Fighting
Mode(s) Up to 2 players simultaneously
Cabinet Upright
Display Raster, 384 x 224 pixels (Horizontal), 1024 colors -------------------------------------------------------------visit us at:
動画ID:ZKsu7zQdJMU
投稿日時:2013年06月22日 16時16分
再生回数:302,901 回
コメント数:437
高く評価した人の数:1629人
低く評価した人の数:人