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Super Pang 3D


Super Pang 3D

This is my first videogame. Everything in the game is made by me except the main character modeling, which is downloaded from the internet. I have designed and implemented the camera movement, the character movement, collision detection system, physics, shots, radar, sprites and lights. The game is implemented in C# with XNA Framework, which is provided by Microsoft to create games for the Xbox360 and the PC. The game was my Final Thesis at the university, I have studied Computer Science, and the Thesis' mark was "Matricula de Honor", highest mark in Spain. Take a special look at the camera movement, it never loose the character, and it can be moved at any speed the player wants. Also, take a look at the radar, which shows the character in the middle and the balls while they are bouncing. The green colour means the ball is going up, so it is not dangerous, and the red colour means the ball is going down, and it is dangerous. Finally, notice that there are two shot types, both obtained from the original Super Pang: one the classic shot that is being stretched, and the other consists of three shots a lot quicker than first. Enjoy!
動画ID:i7CDgjiOh_k
投稿日時:2010年05月1日 02時10分
再生回数:2,297 回
コメント数:6
高く評価した人の数:8人
低く評価した人の数:人


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